http://scratch.mit.edu/projects/23553974/#player
1) How I started was I brainstormed ideas for what the objective of my game should be and then I started putting together the basics of how the game should function and what instructions I should give to the sprites to make my game work correctly.
2) I had a lot of problems during this final project. It was very challenging and sometimes frustrating, but what I did was I tried different sequences of blocks on different sprites' scripts and also completely different blocks.
3) I tested the game by actually playing the game myself, asking myself while I was playing if it followed the rubric and at the same time accomplished what I wanted to do in the game. After many many times of testing it out, I finally got a yes to that answer and everything was working out exactly the way I wanted it to.
Emma's Comp Apps Blog
Wednesday, June 18, 2014
Tuesday, June 17, 2014
Purpose of my Game
The purpose of my game is for the dragon to spray fire at all the butterflies once it touches them. Each level will add new types of butterflies that are harder to catch and some that you don't want to touch because you'll lose points. Each time the dragon sprays a butterfly it earns one point. As the level moves on to the next, the butterflies can be worth 2 points as well!
Wednesday, June 11, 2014
Debug it (week 2) Reflection
1.) One strategy that I used was trying different blocks and different sequences of the blocks until it worked.
2.) I would help someone learn how to debug a project by telling them just try something over and over again and if it doesn't work, change it until it does.
2.) I would help someone learn how to debug a project by telling them just try something over and over again and if it doesn't work, change it until it does.
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